
Now swiping will correctly change the current media, and with a good preview. Clicking without swiping closes the overlay.
206 lines
5.8 KiB
JavaScript
206 lines
5.8 KiB
JavaScript
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const DIRECTION_LEFT = [-1, 0]
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const DIRECTION_RIGHT = [1, 0]
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const DIRECTION_UP = [0, -1]
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const DIRECTION_DOWN = [0, 1]
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// const DISTANCE_MIN = 1
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// const isSwipeEvent = e => (e.touches.length === 1)
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// const isSwipeEventEnd = e => (e.changedTouches.length === 1)
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// const isScaleEvent = e => (e.targetTouches.length === 2)
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// const isScaleEventEnd = e => (e.targetTouches.length === 1)
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const deltaCoord = (oldCoord, newCoord) => [newCoord[0] - oldCoord[0], newCoord[1] - oldCoord[1]]
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// const vectorMinus = (a, b) => a.map((k, n) => k - b[n])
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// const vectorAdd = (a, b) => a.map((k, n) => k + b[n])
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// const avgCoord = (coords) => [...coords].reduce(vectorAdd, [0, 0]).map(d => d / coords.length)
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const touchCoord = touch => [touch.screenX, touch.screenY]
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const touchEventCoord = e => touchCoord(e.touches[0])
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const pointerEventCoord = e => [e.clientX, e.clientY]
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const vectorLength = v => Math.sqrt(v[0] * v[0] + v[1] * v[1])
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const perpendicular = v => [v[1], -v[0]]
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const dotProduct = (v1, v2) => v1[0] * v2[0] + v1[1] * v2[1]
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// const numProduct = (num, v) => v.map(k => num * k)
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const project = (v1, v2) => {
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const scalar = (dotProduct(v1, v2) / dotProduct(v2, v2))
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return [scalar * v2[0], scalar * v2[1]]
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}
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// direction: either use the constants above or an arbitrary 2d vector.
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// threshold: how many Px to move from touch origin before checking if the
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// callback should be called.
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// divergentTolerance: a scalar for much of divergent direction we tolerate when
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// above threshold. for example, with 1.0 we only call the callback if
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// divergent component of delta is < 1.0 * direction component of delta.
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const swipeGesture = (direction, onSwipe, threshold = 30, perpendicularTolerance = 1.0) => {
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return {
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direction,
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onSwipe,
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threshold,
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perpendicularTolerance,
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_startPos: [0, 0],
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_swiping: false
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}
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}
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const beginSwipe = (event, gesture) => {
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gesture._startPos = touchEventCoord(event)
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gesture._swiping = true
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}
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const updateSwipe = (event, gesture) => {
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if (!gesture._swiping) return
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// movement too small
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const delta = deltaCoord(gesture._startPos, touchEventCoord(event))
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if (vectorLength(delta) < gesture.threshold) return
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// movement is opposite from direction
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if (dotProduct(delta, gesture.direction) < 0) return
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// movement perpendicular to direction is too much
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const towardsDir = project(delta, gesture.direction)
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const perpendicularDir = perpendicular(gesture.direction)
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const towardsPerpendicular = project(delta, perpendicularDir)
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if (
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vectorLength(towardsDir) * gesture.perpendicularTolerance <
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vectorLength(towardsPerpendicular)
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) return
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gesture.onSwipe()
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gesture._swiping = false
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}
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class SwipeAndClickGesture {
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// swipePreviewCallback(offsets: Array[Number])
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// offsets: the offset vector which the underlying component should move, from the starting position
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// swipeEndCallback(sign: 0|-1|1)
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// sign: if the swipe does not meet the threshold, 0
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// if the swipe meets the threshold in the positive direction, 1
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// if the swipe meets the threshold in the negative direction, -1
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constructor ({
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direction,
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// swipeStartCallback
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swipePreviewCallback,
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swipeEndCallback,
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swipeCancelCallback,
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swipelessClickCallback,
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threshold = 30, perpendicularTolerance = 1.0
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}) {
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const nop = () => { console.log('Warning: Not implemented') }
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this.direction = direction
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this.swipePreviewCallback = swipePreviewCallback || nop
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this.swipeEndCallback = swipeEndCallback || nop
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this.swipeCancelCallback = swipeCancelCallback || nop
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this.swipelessClickCallback = swipelessClickCallback || nop
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this.threshold = threshold
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this.perpendicularTolerance = perpendicularTolerance
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this._reset()
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}
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_reset () {
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this._startPos = [0, 0]
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this._pointerId = -1
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this._swiping = false
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this._swiped = false
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}
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start (event) {
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console.log('start() called', event)
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this._startPos = pointerEventCoord(event)
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this._pointerId = event.pointerId
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console.log('start pos:', this._startPos)
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this._swiping = true
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this._swiped = false
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}
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move (event) {
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if (this._swiping && this._pointerId === event.pointerId) {
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this._swiped = true
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const coord = pointerEventCoord(event)
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const delta = deltaCoord(this._startPos, coord)
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this.swipePreviewCallback(delta)
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}
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}
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cancel (event) {
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if (!this._swiping || this._pointerId !== event.pointerId) {
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return
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}
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this.swipeCancelCallback()
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}
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end (event) {
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if (!this._swiping) {
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console.log('not swiping')
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return
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}
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if (this._pointerId !== event.pointerId) {
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console.log('pointer id does not match')
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return
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}
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this._swiping = false
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console.log('end: is swipe event')
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// movement too small
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const coord = pointerEventCoord(event)
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const delta = deltaCoord(this._startPos, coord)
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const sign = (() => {
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if (vectorLength(delta) < this.threshold) {
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return 0
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}
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// movement is opposite from direction
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const isPositive = dotProduct(delta, this.direction) > 0
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// movement perpendicular to direction is too much
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const towardsDir = project(delta, this.direction)
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const perpendicularDir = perpendicular(this.direction)
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const towardsPerpendicular = project(delta, perpendicularDir)
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if (
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vectorLength(towardsDir) * this.perpendicularTolerance <
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vectorLength(towardsPerpendicular)
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) {
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return 0
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}
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return isPositive ? 1 : -1
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})()
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if (this._swiped) {
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this.swipeEndCallback(sign)
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} else {
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this.swipelessClickCallback()
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}
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this._reset()
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}
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}
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const GestureService = {
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DIRECTION_LEFT,
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DIRECTION_RIGHT,
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DIRECTION_UP,
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DIRECTION_DOWN,
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swipeGesture,
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beginSwipe,
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updateSwipe,
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SwipeAndClickGesture
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}
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export default GestureService
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